If you're using YEP_BattleEngineCore, place this plugin beneath it.Ĥ. Place it inside your project's img/pictures/ folder.ģ.
Download the 'Speedlines' graphic from this plugin's page.Ģ.
The action sequences allow you to set up cutins anywhere and anytime you want them during an action sequence with a full range of customization settings.īoth of these plugins give access to a better looking screen shake, which makes cutins appear even more intense as they zoom across the screen.įor those who want portraits to use with this plugin, you can grab them from Caz!ġ. This plugin gives access to new action sequences that become available if Battle Engine Core is installed in the same project. This plugin works best with the following plugins: *Note: The automatic conversion will not be applied to animated Dragonbones battlers because that's a whole different animal to tackle and you're better off using still graphics for that. This plugin will automatically convert face graphics and enemy graphics* into a usable form for cutin effects as it will work right out of the box as long as you download the Speedlines graphic that comes with this plugin. Those who lack the time and/or ability to make their own graphics for cutins, don't worry. You can also choose what graphic to use for each actor/enemy when a cutin appears, as well as the scaling, the offsets, and anti-aliasing. You will be able to customize how action cutins look for each facet of a skill or item or even make templates when used with multiple battlers at a time. It can be used to put emphasis on which actor or enemy is currently performing an action or it can be solely used for very strong attacks. It can be used inside and outside of battle provided that you use the right notetags and/or script calls with them. Thank you for supporting me or if you plan to.This RPG Maker MV plugin lets you add action cutins display actor and enemy faces in a cutout box with speedlines going through the back. I'll definitely keep you guys posted on that !
My work won't be limited to battle systems only as I also want to expand into other developing plugins for other scenes. Maybe someday this battle system will also make its debut to MV? I have also worked on what I called "Wild Battle System", featuring a dynamic and tick-based sideview battle system. Well.there are many battle systems I want to bring to MV.īut I'm open to suggestions and I'll plan future releases based on the demand.Īctually the TBS I'm working on started on Ace last year. I wanted to release it but for now I've moved on to MV. I'm also thinking about a Chrono Trigger-like battle system.
The same battle system is used by Final Fantasy Brave Exvius and I'd really love to port this to MV. I'll probably start with an ABS after the TBS is complete and I also want to create a Brave Frontier-like battle system for mobile MV games. I want to release even more battle systems ! What I achieved in two months could be done in few weeks. With your support, I can spend even more time developing it. Therefore this channel is created for people who want to help me improve it even better. I'm very thrilled to see people enjoying it. I've been working on an MV-based Tactical Battle System for two months now and I noticed there are some people who want to support me furthering this project. I personally like to create battle systems because of how fascinating and complex the process can be !
It has even inspired me to develop some mini-engines in C++. It's all thanks to RM that I'm a programmer now. I like how simple it is to make awesome stuff with it. I'm a big fan of RPGs and I have known RPG Maker since my childhood. I'm a programmer who likes to make game systems.